

5+, a parameter editor with handy meta links and powerful search capabilities. Introduction to modding Dark Souls 2 (sotfs only) using ParamStudio v.

Modding sotfs with ParamStudio (basic setup, tools required, general development workflow)

Find out how to load a Soulstruct project, the different map entry data types, and basic character edits. Introduction to modding Dark Souls 1 (either version) using Soulstruct, an almost-all-in-one editor program by Grimrukh. Modding Dark Souls 1 with Soulstruct (Basic Setup and Map Editing) If you have a tutorial that you would like to add, feel free to ping a wiki contributor or a staff member on the modding discord server. I'm sure I'll learn more as I poke more into the file formats tho.Įdited by nyxojaele, 23 July 2014 - 02:27 PM.Below is an assorted list of tutorials on how to do various Souls modding related things. I know enough right now to allow me to add features to expand on mesh customization, replace _ANY_ file in the game (this can go into audio/music, data tables, AI, etc.), and allow customization of map layouts and monster/event/light/etc placement. I've posted a proof of concept video of this on youtube: It currently supports modding textures AND meshes (altho meshes are a little limited at the moment) in a very user-friendly way- simply drag and drop your new files from windows explorer onto the currently rendering object you want to mod. In my currently unreleased version of the tool, I've been adding support to actually MOD the game. It does all of this directly from your installed copy of the game, just like the game does it, and requires no prior extracting or anything on your part.

I see somebody else on these forums has done this as well, but I'd like to point out that he's not the same guy as me~ My project is significantly further along, providing full rendering of 3D mesh data, with 95% accuracy when compared to the original game, including vertex colors, diffuse/bump/bump detail/specular/light textures, havok animations, and map layouts with markers for monster spawn points, light sources, audio sources, particle systems, event triggers, and a variety of other things. So I've created a utility that allows you to view objects, characters, and maps, for Dark Souls.
