

Most space stations you run into will also have markets where you can trade goods and mission boards where you can pick up jobs, plus some with offices of the Merchants Guild or the Mercenaries Guild, which offer better paying but often more difficult work.īefore you get into any of that, though, Juno’s first job will give you a chance to get acquainted with how Rebel Galaxy Outlaw handles spaceflight. You meet your contact in one of the many bars you’ll spend time in during your playthrough, where you can also get tips from bartenders on where to find valuable cargo, bounties, freighter convoys to attack or protect, and good deals on merchandise if you want to take a more peaceful path. Juno has somewhat of a checkered past, and you’ll run into a few contacts she has from her smuggling days throughout the game, each offering jobs that fall a bit short of legal. When you take control, your first task is to convince an old friend to give you a ship in exchange for a favor. In the animated opening (which takes a page or two out of Cowboy Bebop), Juno gets into a scuffle with her quarry, which ends with him surviving a bullet to the head and her crashing her ship when he turns the tables. You play as Juno Markev, the aunt of the first game’s protagonist, on a mission to track down her husband’s killer and kill him right back.

Rebel Galaxy Outlaw plays more like what you’d expect from a space sim, with combat taking the form of zero-G dogfights between small, agile ships. The original Rebel Galaxy pitted ship against ship on a 2D plane, which made combat feel more like naval warfare, with pilots launching broadsides at one another until one of them sank - or in this case, exploded. Rebel Galaxy Outlaw is a prequel to 2015’s Rebel Galaxy, but it plays entirely differently from that fun, flawed, mostly overlooked game. Rebel Galaxy Outlaw takes the process of simplifying the space sim to a new level, and while it does lose some of the appeal that the genre’s slow pace and complexity has traditionally brought to games, it brings its own brand of arcadey fun and opens up the cockpit to a whole new set of players.

There have certainly been more approachable games in the genre, but it’s still largely considered the realm of the enthusiast, which is evident in how few space sims have come out in the last decade. Space sims have somewhat of a reputation for being inaccessible, appealing mostly to those willing to invest in expensive peripherals like flight sticks and put in the time to master the complicated mechanics of spaceflight.
