

Unlike most of the villains in Power Rangers Ninja Storm, Marah is a happy-go-lucky woman that's very easy going and is always seen cheerful, like her sister Kapri. The girls later outsmarted Lothor and helped the Rangers free the ninja students. After Lothor captured the ninja students, Marah and Kapri agreed to rejoin his army. Marah and Kapri were shocked when Lothor reemerged, especially with the Wind Ninja's on his side. Marah was uncomfortable with the Ninja outfits, thinking they made her butt look big, later arguing with Kapri, when she remarked that it wasn't as big as her head. Cam was shocked when he saw her and Kapri arrive. Like her sister, Marah ended up joining the Wind Ninja Acadamy. She and Kapri left the ship with the Thunder Rangers and Cam. Lothor double crossed Marah and left her and Kapri on his exploding ship. This ended up being a ruse and part of Lothor's plan to rid himself of his generals. Marah, along with Kapri, joined Vexacus and plotted to overthrow her uncle, pretending to be masterminds by hiding their ignorance. It was destroyed during its one time use. Marah briefly had her own giant robot to command, which resembled a giant Beevil that was repainted pink, instead of red. One time, she pretended to turn against Lothor and to the side of good, and tricked Dustin Brooks into believing this too. Marah and Kapri as students in the Wind Academy. Marah's only real friend throughout the series was Beevil, who also resembled her, in certain ways. Marah and Kapri constantly tried to prove to their uncle that they were evil enough to be in his army, and frequently showed up each other and the other generals in order to do so. Marah constantly annoyed her uncle, often failing him. She was a decent fighter, as her powers were teleportation, energy projection, combat techniques, shielding, flight, clothing transformation, and weapon-hand extension.
